Customizable Rules for Football Premium Leagues
From Sim Dynasty Rulebook
Football Premium leagues have a number of rules or settings that can be customized.
Number of Games Per Day
By default, leagues play one full game per day; this can be increased, or decreased by playing only every other day. Higher speed leagues will have higher subscription fees. We do not recommend attempting more than 4 games per day.
Preseason Scheduling
The preseason can run on a different schedule from the rest of the season. For example, the preseason can be set to run at two games per day while the rest of the season runs one game per day.
Schedule
There are four common schedules in use, with quarters three hours apart; a league can choose one of these schedules or a custom schedule.
Preseason Overtime
By default, preseason games will have overtime available; a league can choose to skip OT for the preseason.
Quarter Length
The default quarter length is set at 15 minutes. 15 minutes is the maximum quarter length but shorter lengths can be configured.
Extra Point Kick Line
By default, extra point (PAT) attempts are spotted at the 2 yard line; a league may choose a different line to kick from.
Two Point Conversions
By default, two point conversions are allowed; however, they can be disabled. Leagues may set the line at which two-point conversion attempts are spotted (the default is the 2 yard line) and whether or not the defense may return a failed two-point conversion to score two points.
Start Year
By default, all new leagues start in the year 1960; however, a new league can be started in any year. No matter which year is selected, the first Sim Bowl will be Sim Bowl I. So if, for example, a new league wanted Sim Bowl numbers to match up with NFL Super Bowl numbers, they could choose a start year of 1966.
Available Cities
There are currently 75 cities/locations available in the game, all of which have had professional football at some point in their history (NFL, USFL, UFL, AFL, Arena Football League, WFL, or the Canadian Football League). However, some leagues may want to restrict city options to cities/locations with more football history. Cities are arranged into "tiers", and a league can select which tier is available to their owners.
Tier 0
Tier 0 consists of the current NFL cities:
- Arizona (ARI)
- Atlanta (ATL)
- Baltimore (BAL)
- Buffalo (BUF)
- Carolina (CAR)
- Chicago (CHI)
- Cincinnati (CIN)
- Cleveland (CLE)
- Dallas (DAL)
- Denver (DEN)
- Detroit (DET)
- Green Bay (GB)
- Houston (HOU)
- Indianapolis (IND)
- Jacksonville (JAX)
- Kansas City (KC)
- Miami (MIA)
- Minnesota (MIN)
- New England (NE)
- New Orleans (NO)
- New York (NYA)
- New York (NYN)
- Oakland (OAK)
- Philadelphia (PHI)
- Pittsburgh (PIT)
- San Diego (SD)
- San Francisco (SF)
- Seattle (SEA)
- St. Louis (STL)
- Tampa Bay (TB)
- Tennessee (TEN)
- Washington (WAS)
Tier 1
Tier 1 includes all the cities from Tier 0 and adds the Los Angeles cities that had NFL football in the recent past:
- Los Angeles (LAA) (NFL 1982-1994)
- Los Angeles (LAN) (NFL 1946-1994)
Tier 2
Tier 2 includes all of the cities above and adds cities from the USFL and the current incarnation of the UFL:
- Birmingham (BIR) (USFL)
- Boston (BOS) (USFL, NFL 1932-1936, NFL 1944-1948, AFL 1960-1969)
- Florida (FLA) (UFL)
- Hartford (HAR) (UFL, NFL 1926)
- Las Vegas (LV) (UFL)
- Memphis (MEM) (USFL, WFL)
- Michigan (MIC) (USFL)
- New Jersey (NJ) (USFL)
- Omaha (OMA) (UFL)
- Orlando (ORL) (USFL)
- Portland (POR) (USFL)
- Sacramento (SAC) (UFL, Arena)
- San Antonio (SA) (USFL, Arena)
- Tulsa (TUL) (USFL, Arena)
- Virginia (VIR) (UFL)
Tier 3
Tier 3 includes all of the cities above and adds some locations that were once in the NFL or AFL (prior to 1960), the WFL, and selected locations from Arena Football and Arena Football 2:
- Anaheim (ANA) (Arena)
- Arkansas (ARK) (Arena2)
- Baton Rouge (BR) (Arena2)
- Brooklyn (BRO) (NFL 1930-1944)
- Charlotte (CHA) (Arena)
- Colorado (COL) (Arena)
- Louisville (LOU) (NFL 1921-1926)
- Milwaukee (MIL) (Arena, NFL 1922-1926)
- Nashville (NAS) (Arena)
- Newark (NEW) (AFL 1926, NFL 1930)
- Norfolk (NOR) (Arena2)
- Phoenix (PHX) (Arena)
- Providence (PRO) (NFL 1925-1931)
- Rochester (ROC) (NFL 1920-1925)
- San Jose (SJ) (Arena)
- Shreveport (SHR) (WFL, CFL 1994-1995)
- Syracuse (SYR) (AFL 1936-1937)
- Toledo (TOL) (NFL 1922-1923)
Tier 4
Tier 4 includes all of the cities above and adds the current Canadian Football League locations:
- British Columbia (BC)
- Calgary (CAL)
- Edmonton (EDM)
- Hamilton (HAM)
- Montreal (MON)
- Saskatchewan (SAS)
- Toronto (TOR)
- Winnipeg (WIN)
Hidden Improvements
A Premium league may choose to hide improvements rather than displaying them.
Skill Attribute Display
By default, skills are displayed as grade levels, with + or - to narrow down the ranges. Skills may also be displayed as numbers from 0-100 or as grade levels without + or - modifiers.
Draft Pick Trade Seasons
By default, owners may trade draft picks up to 3 seasons ahead; this may be adjusted.
Trade Deadline
The default trade deadline is Week 6; this may be set to any week.
Waiver Wire Minimum
By default, players must spend 1 full week on the waiver wire before they clear waivers; this can be adjusted for higher speed leagues.
Depth Chart Requirements
The default depth chart minimum rating of 44 can be adjusted; in addition, the positions that are eligible for each depth chart may be customized (for example, if a league wanted to allow RB's to play the offensive line).
Name Changes
There are five name change rules available. The default is rule #0.
- 0: Player names may be changed up to and including week 4 in a season; nicknames may be changed at any time.
- 1: Player names may be changed once in their career; after that the only change possible is to revert to the player's original name. Nicknames may be changed at any time.
- 2: Player names may not be changed; players may not be given nicknames.
- 3: Only nicknames may be changed.
- 4: Player names can only be changed during their rookie year; nicknames may be changed at any time. Players may be reverted to their original name.
Injuries
Injuries may be adjusted in two ways: in the rate of injuries and the percentage of injuries that are loss-time injuries as opposed to just injuries within a game. The defaults are:
- Single season leagues: 1 injury in 50 plays on average, 20% are loss-time injuries.
- Premium leagues: 1 injury in 45 plays on average, 35% are loss-time injuries.
Salary Cap
The default salary cap is 128,000; this can be adjusted. The salary cap can be effectively disabled by setting this to a high number like 1,000,000.
Weather Adjustment
The incidence of inclement weather can be increased or decreased.
Kickoff Line
By default, kickoffs are from the 30 yard line; they can be adjusted from the 20 to the 40.
Off Day Before Sim Bowl
By default, single season leagues have an offday between the Conference Playoffs and the Sim Bowl; Premium Leagues usually don't have this offday. (Note that the offday always exists in the simulation, i.e. players will rest and heal injuries as if they had an offday. This rule adjusts whether the sim stops for a day for the owners.)
Off Day Before Preseason or Shortened Preseason
One or more offdays can be added between the draft and the beginning of the preseason, or the length of the preseason can be shortened from 4 games to 3, 2, 1, or no preseason at all. However, these two options cannot be combined.
Sim Bowl Host Location
By default, the Sim Bowl is held at a neutral location within the league with the best weather. The available settings are:
- 0: SB is played at a neutral city that has a team in the league.
- 1: SB is played at any neutral city available to the league (occupied or not).
- 2: SB is played at an unoccupied neutral city available to the league.
- 3: SB is played at the city with the best weather between the two SB teams.
- 4: SB is played at the city with the best regular season record between the two SB teams.
Draft Declare Week
By default, college players declare for the draft in Week 4. (Technically, they don't actually declare until the college season is over, but they make their intentions known by Week 4.) This allows the draft class to be filled in time for owners' Bye weeks so they can evaluate the draft talent on their Bye week. This week can be adjusted.