Sim Dynasty Game Guide

From Sim Dynasty Rulebook

Revision as of 19:30, 9 May 2007 by 216.160.59.74 (Talk)
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Sim Dynasty Rulebook

This is the wiki rulebook for Sim Dynasty baseball. Please feel free to make any changes or additions you see fit.

Contents


Introduction

Objective of the Game

The objective of Sim Dynasty is to build a team from the ground up and compete against other owners for the chance to become a baseball dynasty. You, as owner and General Manager of your franchise, draft your team starting in 1950 and must develop your prospects in your minor leagues, nurture your veterans on the major league roster, set your rotation and lineup, make blockbuster trades, and much more, all in hopes of developing your dynasty. Three times a day our custom designed Artificial Baseball Engine (affectionately named ABE) simulates the games and compiles complete box scores, play-by-play, and year-to-date statistics.

Why the 1950's

Baseball, hotdogs, and apple pie. It can be argued that the 1950's were when baseball was at its greatest. It was a time before free agency, before modern expansion, and before owners held cities hostage in seeking tax-funded stadiums. It was a time when all that mattered was what happened on the playing field, where baseball players spent most of their careers with one team, and where fans everywhere knew the starting lineups of even their staunchest rivals on the 16 team senior circuit. It was a time when the game was more pure, and we have captured that here at SimDynasty.com.

How Sim Dynasty is Different from the 1950s

Sim Dynasty is modelled after the 1950s in regards to General Manager activities and Free Agency. Many of the in-game features more closely resemble how baseball is played today. A few major differences include:

162 Game Schedule

A 162 game schedule has been chosen over the 154 game schedule to assist with 3 games-per-day scheduling. An added benefit is that this allows players to challenge some of baseball's magic numbers like 60 Home Runs, 20 Wins, or 300 Strike Outs.

Situational Pitching

Most teams in 1950 used 4-man starting pitcher rotations. Many of these pitchers pitched well into the game, minimizing the reliance on a quality or deep relief corps and talented pinch hitting specialists. Today, as in Sim Dynasty, a team may use 5-6 different pitchers in a game. Having to use 5 starters and multiple relievers makes it necessary to have 6-8 quality pitchers to have a good team. This challenges you, as the owner and general manager, to remain active to develop the talent within your organization or scour the waiver wire or trade for that phenom that will put your team in contention for the World Series. A 5-man rotation with a deep bull pen also requires you to carefully manage your player substitutions during each game. Pitching changes are made based on match-ups with hitters, and therefore pitching changes, and pinch hitters, occur more frequently. The maturation of the closer role also tests the dominance and endurance of certain pitchers. This allows more players to get into each game, and allows you to groom that budding closer or that rookie pinch-hitter who is going to be your starting third baseman next season.

The Playoffs

If Sim Dynasty were to model the playoff format of 1950, only two of 16 teams would get into the playoffs. As Major League Baseball has found since adding the Wild Card to each League, we have also found that there is more competition, interest, and downright fun with the Wild Card format. In Sim Dynasty the top two teams from each league (A.L. & N.L.) will advance to the Playoffs. The playoffs consist of a seven game League Championship Series, with the winners advancing to the World Series.

Why No DH?

There wasn't a DH in the 1950's, and there isn't one in Sim Dynasty either. This also allows more hitters and pitchers to see action during a game, which we feel makes the games more interesting.

Who is Abe?

ABE stands for Artificial Baseball Engine. ABE is our unique and reliable software program that determines the outcome of every pitch of every game. ABE also performs each owner’s customized managerial preferences, such as when to call in a relief pitcher or pinch hitter. There are many other things ABE does for Sim Dynasty to make the ownership experience fun and interesting. A few of those items are that he compiles all the statistics, selects the All-Star Team and Cy Young winners, and also decides if your MVP front-runner gets hurt. It can truly be said that ABE make the game fun and at times unpredictable.

League Information

League Names

Each league type is named according to a different scheme. The Single Season leagues are named after MLB managers, in order of number of career victories. The first 28 Dynasty Leagues are named after the greatest Center Fielders of all time - according to Bill James. The other 20 Dynasty leagues are named after other great players from baseball history. Private and Speed leagues are usually named after players, and the name is usually chosen by the commissioner or site Administrators.

League Structure

Every league is made up of two 8 team divisions. Our leagues have been fashioned after the way baseball stood between 1955-1957, just before the Dodgers and Giants moved west.

A.L. N.L.
Baltimore Brooklyn
Boston Chicago
Chicago Cincinnati
Cleveland Milwaukee
Detroit New York
Kansas City Philadelphia
New York Pittsburgh
Washington St. Louis


League Types

Single Season Leagues

Short Season Leagues

Dynasty Leagues

Private Leagues

Speed Leagues

Game Schedule

Regular Season

Single Season Leagues
Dynasty Leagues
Private and Speed Leagues

Playoffs

Dynasty Dollars and Wagering

Using this Wiki

We use the same software as Wikipedia for maintaining this page. We found the following links to be helpful when learning the syntax of editing a page:

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